two pipes with aligned openings, one 3’ and one 2’. Best when used on surfaces that are touching each other.įills in the gap between 2 surfaces with a smooth transition. Results in a single surface that cannot be exploded back into its original parts.Ĭreates a smooth transition between nearby surfaces. Merges 2 surfaces at untrimmed shared edges (they must have a shared edge!). Sweep1 requires a selection of a guiding rail and a cross section Sweep2 requires a selection of 2 rails and a cross section. This prevents the surface from flipping and twisting weirdly halfway through your loft.Ĭreates a surface along a rail (can be a curve or surface edge) using a cross section.
#RHINOCEROS 6 CUT A CROSS SECTION SERIES#
For example, if you have a series of curves facing you, select all the curves towards either their left or right ends. ** The order in which you select the curves matter! Also, make sure to select the curves towards the same end.
You can choose how closely you want the resulting loft to fit your curves by selecting Normal, Loose, or Tight. Lofts a continuous surface through curves selected in sequence (like an extrusion built from multiple curves). This command is more precise than Loft, Sweep, or EdgeSrf.
For instance, you must have a set of curves that go in x-direction and a set that go in the y-direction. Useful for quickly building flat surfaces from closed topo-lines to simulate a stack of MDF/chipboardĬreates a surface from at least 4 curves that span 2 different directions. This command only works when the generating curves are planar. The resulting surface always has 4 control points laid out in a rectangle framing the surface, making it difficult to rebuild using control points. Uses joined, closed curves to build a planar surface(s). For a completely flat surface, use PlanarSrf. The resulting surface has control points at the intersection points of those base curves.īe careful: the resulting surface may be warped. Uses 3-4 curves to build a surface (a polyline counts as one curve).
Simplest way to make a surface from a single curve. In Rhino 6, extruding with the Gumball is a shortcut with limited direction. Can select to extrude in the World/CPlane XYZ direction or a manually drawn direction (D). You can change this in the options.ĮxtrudeCrv (Input Distance) ( Direction | BothSides | Solid)Įxtrudes all selected curves. Default is a rectangular plane with two corner endpoints. In a working context, being unable to provide this very basic technique comes is unprofessional.Creates a 2D surface. It takes a long time to verify this each time, with all the different settings and display possibilities contributing. Each time I assume that it’s because of the particular configuration I’m attempting (at the moment with objects imported from Sketchup) but it always boils down to the fact that it frequently simply doesn’t work on any object. Every few months I assume that it will surely work, but it never does. When hatches are left off it almost always leads to confusion.Īnd yet in Rhino this has never been reliable. It is NOT common practice for a sectioned object NOT to have a hatch.
Basic convention has always been that if a plan or cross section goes through an object, the interior of the object is hatched, usually in a solid tone in a design drawing, just as often with diagonal lines in a construction drawing. Almost no design can be communicated without a plan or cross section.